Tag Archives: Spellbook

The Spellbook – PDF

My house rules previously posted all in one PDF.

THE SPELLBOOK – OSR, MICROLITE20

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The Spellbook – spells cost, captured spellbooks table

The second part of our house rules for spellbooks

SPELLS COST

Spells are jealously gurded in library and academies, but even few shop can have scrolls and lower level ones. Money can buy spells, but it’s rare sometimes to find them, roll for the availability.

• Shops: the cost is always the highest possible for spells level 4 +
• Libraries: you get access to the magical texts by request (1D6 days)
• Academies: only members have access to spells of level 4+
• In libraries / academies Spells above level 4 can also be granted after a quest

Spell Level 1-2: 100 +1D6x50
Availability: shops (30%), minor libraries (40%), minor academies (50%), major libraries / academies (100%)

Spell Level 3-5: 500 +1D6x500
Availability: shops (20%), minor libraries (20%), minor academies (30%), major libraries (60%), major academies (90%)

Spell Level 6 +: 5000 + 1D6x1000
Availability: shops (05%), minor libraries (05%), minor academies (10%), major libraries (50%), major academies (80%)
TYPE OF CAPTURED SPELLBOOK

Format
D6 (modified by the Mage Level Table)
1-3 Scattered Pages
4-5 Parchment
6-7 Book
8-9 Travel Book
10-11 Travel Book (1D2) and 1 Accessory
12 Travel Book (1D3) and 1D6 Accessories

Number of Spells
1D2 for each spell level that the mage can cast modified by the Mage Level table

Mage Level Table
Level 1-3: +0
Level 4-5: +1
Level 6-10: +4
Level 11 +: +6
VALUE OF CAPTURED SPELLBOOK

Material: 30% of the value of Format and Accessories

Spell Level 1-2: 100 +1D6x10
Spell Level 3-5: 300 +1D6x100
Spell Level 6 +: 1000 + 1D6x1000


The Spellbook

There are many rules about spellbooks, this is what we use for M20, OSR. Saving Throws are for OSR, use HDs for M20. During the campaign you will be able to add many new accessories. The BOOK is the classic “Big Tome”, not very handy, but cheaper. You can have a BOOK with 300 or more pages .. just add the encumbrance … immovable 😉

FORMATS

BOOK
Pages 100
Encumbrance (in coins) 450
Saving Throws F1
Cost 350 gp

TRAVEL BOOK
Pages 50
Encumbrance (in coins) 50
Saving Throws F5
Cost 1200 gp

SCATTERED PAGES
Pages max 20 pages block
Encumbrance (in coins) 3/page
Saving Throws F1
Cost 3 gp/page

PARCHMENT
Pages max 50 pages
Encumbrance (in coins) 2/page
Saving Throws F1
Cost 3 gp/page

ACCESSORIES

Metal Lining
(Book, Travel Book) Saving Throw +4, +50 Encumbrance, cost 100 gp

Scroll Case
(Scattered Pages, Parchment) Saving Throw +4, +10 Encumbrance, cost 10 gp

Padlock with Poison Needle
(Metal Lining, Scroll case) Needle Trap, cost 50 gp + poison

Kraken Ink
(To be used for each page) Saving Throw +1, Pages needed for spell -1 (minimum 1 page), cost 5 gp/page

Alchemy Treatment of Resistance
(To be used on every page) Saving Throw +2, cost 5 gp/page

Jem of the Index
(Metal cover) -50% of the Memorizing Time, cost 1000 gp

Gem of Protection from Fire
(Metal Lining, Scroll Case) it absorbs a fire attack, cost 1000 gp

Paperback of Deception
(Book, Travel Book without Metal Lining and/or Gems) when found among other books it will be identified as a spellbook only after careful inspection (1-3 on D6), cost 100 gp
PAGES BY SPELL LEVELS

Level 1-2: 1D3 pages
Level 3-5: Level x2 +1D6
Level 6 +: Level x2 +3D6
MEMORIZING TIME

Level 1-2 Spells: level x10 minutes
Level 3-5 spells: level x15 minutes
Level 6 + spells: level x20 minutes

Scattered Pages and Parchments increase the time by 50%, Books decrease the Memorizing Time by 50%.

incoming: SPELLS COST, TYPE OF CAPTURED SPELLBOOK, VALUE OF CAPTURED SPELLBOOK