Tag Archives: New Monster

Sunset of a Civilization

SULOISE WARDEN (Varies)
HD2 +6 (12hp), AC14 (studded), By weapon +4 (1-8+1 longsword)

The outcast Suel people that settled the Pomarj in the ancient times still walks the forests and hills. Now their blood is mixed and their typical traits are hidden. After the rise of Turrosh Mak they begun to patrol the forest ambushing the orcish units. They are the base for a future revolt in the area. They can cast 0 lvl druidic spell. They can advance as Rangers and Druids.


Full Metal Ogres – M20

OGRE OF THE POMARJ (NE)
HD5 +25 (37hp), AC18 (chain and wall shield), By weapon +14/+9 (2D6+10 1h blade or mace)

The long wars and the tribe’s fights made some of the ogres to evolve in a stronger and smarter foe. They use an heavy chainmail and wall shields. Turrosh Mak, the orcish leader of the Pomarj, uses many of these brutal combatants. Some of them manage to escape the army and form their own hunting party with ogres and bugbears, often they move to north looking for richer preys.


Kyuss hadn’t only sons – M20 new monster

KYUSS’ OLD PREACHER (CE)
HD4 +20 (32hp), AC18 10/magic, Natural +5 (2d8 skeleton claws), Natural +10 (1D4 INT ghost touch)

They are found in old crypts and forgetten temples, praying at their dead spiritual master. They looks like translucent souls wrapped around a skeleton. They attack at the same time with their skeleton body and with their ghostly spirit. The ghostly touch drains 1D4 INT each hit, if brought to 0 the victim falls mad. In few month after the recover he will became a secret follower of Kyuss. INT is recovered at rate of 1/day.


Microlite 20 Monster- Vecna’s Worshiper

Instead of Worshiper u can use Devotee … it’s a stupid joke .. i know …. 😀
VECNA’S WORSHIPER (NE)
HD4 +20 (32hp), AC17, Natural +5 (1d6)

Intelligent undead who serve the Mutilated, they focus mainly on finding the way to free their god from the Ravenloft’s demiplane where he’s prisoned. They are skilled sages and torturers. They can advance in levels as clerics. They can cast arcane spells LVL 1-3.


Damned of the Kingdoms – M20 Greyhawk Monster

Many wars have been fought in the Great Kingdoms, the battlefields were painted red and many souls still roam those places.  These doomed creatures are small shadowlike evil spirits that focus on one target at time,  it can be a dangerous encounter.

DAMNED OF THE KINGDOMS (CE)
HD1 +2 (5hp), AC12, 5/magic, blessed, Natural +2 (special)

Those tiny shadows attack in groups of 2D6, all the same target. Their attacks ignore any armor/shield bonus to AC, they steal 1 point of STR every hit. Once soldiers of the Great Kingdoms now they stalk old battlefields and crypts where they were buried.


Half Orc Of the Wild Coast – Greyhawk meets Microlite20

Half orc is one of my favourite foe, smart and brutal, the only advice is to play them as they were your characters and not just a bunch of cannon fodder, your party will hate em. M20 stats follow the basic rules, HD is a D6.

HALF ORC OF THE WILD COAST (NE)
HD2 +4 (10 hp), AC16 (chain and shield), By weapon +5 (1-8 +2 longsword)

The long wars generated many orc’s mixed offsprings, considered outcast by everyone they begun to group and live togheter as a race, regardless of the other half of the mix. Usually they form small mercenary units that serve anyone can pay as scouts and elite units. The Scarlet Brotherhood uses many of them. This half orc is smarter than his cousins, he’s higly civilized for their standards and can be a deadly foe since he’s very well organized. They can also be spies and killers, but their appearence, closer to orcs than to the other half, keeps them within the Wild Coast region.


Pest Characters for M20

Roll your pest character for M20 and rule over the Tall Folk, or at least try. You are tiny, fast and dirty, call yourself  jermlaine, myte, snyde …  chose a tribe and cause as much troubles as possible.

Diminutive Pest
• STR 2D4+2 max 8
• DEX 2D6+6
• MIND 3D6
• Class choice: Tribesman, Shaman, Tribal Advisor, Rat Catcher, Grave Robber, Assassin
• AC Bonus +2 Natural; Subterfuge related with Hide/Move Silently +5; Weapons damage: 1H 1D4, 2H 1D6; Dual Wield +2; Backstab +1D4; Melee Backstab is uneffective on standing targets sized more than Small.

Rat Catcher
• Melee Attack Bonus: +1/2 lvl
• Missile Attack Bonus: +1 lvl
• Magic Attack Bonus: no
• Armor: Light
• Weapon: Small, Medium, Short Bow, Xbow
• Class Skill: Subterfuge +3
• Special Skill: Can train pets, 1HD/ lvl, max HD of a single pet is ½ current lvl