Tag Archives: microlite 20

The Dawn of a New Suloise Era


HD 20 + 60(160 hp), AC24 10/any, By weapon +20 (4D6 bolt)(up to 20 different targets)

Several of those artifact were scattered by the Suel Sages to preserve the race, after the Rain Of Colorless Fire. A Juggernaut of Rebirth is a perfect stone cube floating 5 feet over the ground, 50 feet side, covered with suloise magic runes. When activated by some event (usually a set date) it generates a magic force that brings to life 21 Suel Chosen ones (sex and aligment are random). It can be summoned once to fight for the leader of the chosen, its power when summoned lasts for 1 day, then it simply falls into ashes. Distance is not important, it’s teleported at the presence of the Leader. In combat it’s devasting, it attacks with energy bolts (up to 20 different targets) and emanates a deadly aura 150 feet radius causing every creature, construct and undead (exept of suel origin) to loose 1D6 HP every round. This is the very last resource of every Chosen one Leader, many decided to die and let to the successors to use the artifact, before wasting its power.

HD3 +10 (19 hp), AC 18 (chainmail +2 and shield), By weapon +6 (1d8+4 longsword +2)

Ancient Suloise Mages saved all the knowledge and powers of their race in these men. they are magically generated when the Juggernaut is activated, a perfect descendant of the Suel Empire with a complete knowledge about his past and focused on his mission, give a new birth to the Empire. Despite of their aligment or sex, everyone is willing to cooperate for the common mission, wich is to find the Suel Juggernaut, finding alliance with new kingdoms, chose a place where to build the new empire. They are all basic equipped with a chainmail and a long sword. Chosen Ones can advance in level as Magi, Fighter and Cleric, they can wear chainmail and use longsword even if they are Magi (but no shield). All the chosen ones can cast 0 level spells from arcane list. Remember that These Suel are not the offsprings of the ones migrated to the Flanaess, they consider themselves a superior and ancient race. They have advanced knowledges and outstanding magic powers.

This legendary and unique artifact of the suel people is almost forgotten by the sages nowadays. Its impressive power comes from the great skills of the ancient Suel Mages. It’s said that it will help the suel people to conquer a new empire. It lies somewhere, hidden by the centuries, the Chosen Ones will find it a day.

Artefacts, basic powers and ego

Basic Powers of the Artefact
Control: An artefact can attempt to control any intelligent humanoid creature
Communications: an Artefact can communicate with any other artefact within 1 mile, and with its Vessel if the Ego Control Check is not Failure.
Stealing Lives: After they have Total Control over a vessel they learn everything about his culture, language and private life (havinga complete knowledge takes time, it could be a DM tool for role playing or adventure hooks)

Ego : +1/lvl
Ego checks: 1D20+ Ego VS 10+ HD + Mods

Earthling Creature with magic powers: +1
Magic Creature: +5
Extra Planar Creature: + ½ total HDs rounded up

Ego Control Checks
Degree of success:

-5 Failure
The Vessel has control over the Artefact, he is free to use its powers and ignore its will. All new Ego checks are made with a malus of -3

-4/-1 Mental Fight
Every action of the Artefact needs an ego check,

+0/+4 Symbiosis
The Vessel and the Artefact two wills coexist in the same body, whenever the artefact wants to impose his will in a potentially dangerous situation (both physical and social) it must succeed in an ego check. The behavior and knoledge are deeply influenced by the vessel, the artefact’s knoledges and personality can emerge when its purpose is active or after an ego check.

+5 Total Control
The Vessel is totally controlled by the Artefact, in 1D6 days the artefact will learn everything about the vessel’s life, the Artefact can uses at will any of the Vessel’s skills and special abilities, can speak with his mouth and in few words it substitutes the Vessels personality.

After a given time the Artefact can attempt to increase its control over the Vessel rolling a new Control Check. The time needed for this action is 1D6+ HDs of the vessel + ego checks Modifiers in days. If the actual Control Check is a Failure the Artefact has to wait this amount of days and roll to leave the Vessel. Leaving a Controlled Vessel also needs a check.

Artefacts gain experience when they Control a new Vessel and from Story Awards related to their Purpose. Defeated opponents grants only the 50% of normal XP.
Vessels gain full XP of defeated monsters if the Control Check is Failure or Mental Fight, 50% if in Symbiosis and no experience if in Total Control.

Powers and special abilities of the artefacts will follow …

Sunset of a Civilization

HD2 +6 (12hp), AC14 (studded), By weapon +4 (1-8+1 longsword)

The outcast Suel people that settled the Pomarj in the ancient times still walks the forests and hills. Now their blood is mixed and their typical traits are hidden. After the rise of Turrosh Mak they begun to patrol the forest ambushing the orcish units. They are the base for a future revolt in the area. They can cast 0 lvl druidic spell. They can advance as Rangers and Druids.

Artefacts as PCs?

Lately I was thinkin to a campaign where the players aren’t just human/bizzare beings but the most precious objects of a fantasy world: artefacts…

Role Playing advantages and opportunities:

1. Unless you will cross the path of an evil hobbit you won’t die
2. The level progression in your campaign will not be an escalation of HD and bigger monsters to face, the purpose of an artefact isn’t linked to levels but to opportunities, a goblin can be useful as a dragon if well “used”.
3. Deadly campaign with no regrets, you will need another vessel, but the show will go on with your old knowledges and all your role playing work.

Microlite 20 is perfect for this idea …

Full Metal Ogres – M20

HD5 +25 (37hp), AC18 (chain and wall shield), By weapon +14/+9 (2D6+10 1h blade or mace)

The long wars and the tribe’s fights made some of the ogres to evolve in a stronger and smarter foe. They use an heavy chainmail and wall shields. Turrosh Mak, the orcish leader of the Pomarj, uses many of these brutal combatants. Some of them manage to escape the army and form their own hunting party with ogres and bugbears, often they move to north looking for richer preys.

Nobles ad Officers – The Court M20 new classes

• Melee Attack Bonus: +1/2 lvl
• Missile Attack Bonus: +1/2 lvl
• Magic Attack Bonus: +1/3 lvl
• Armor: heavy, shield
• Weapon: 1D8, all missile
• Special Abilities: Authority (lower classes bow and obey, officers, advisors and the ruler must receive you and grant some favours), Revenue (each month he can spend up to 1D6x500 gp, money isn’t stockable), Read Scrolls (arcane)

Trained from the youth to be a leader, a noble will always show his social status and take advantage from it. If you play a noble you will be the heir of one of the most famous House of the region.They usually stand for causes that can advance their Houses in the social ranking with no regrets about the losses.

• Melee Attack Bonus: +1/2 lvl
• Missile Attack Bonus: +1/2 lvl
• Magic Attack Bonus: no
• Armor: medium, shield
• Weapon:1D8, polearm, crossbow
• Special Abilities: Call Guards (at every moment an officer can summon guards, when he has time he can summon up to Lvlx2 +1D6 guards, in sudden situations 1D6+1 guards), Man of the Law (you can accuse, jail, interrogate, search)

Probably you are a minor noble, you serve under the citywatch, you have access to court.

Kyuss hadn’t only sons – M20 new monster

HD4 +20 (32hp), AC18 10/magic, Natural +5 (2d8 skeleton claws), Natural +10 (1D4 INT ghost touch)

They are found in old crypts and forgetten temples, praying at their dead spiritual master. They looks like translucent souls wrapped around a skeleton. They attack at the same time with their skeleton body and with their ghostly spirit. The ghostly touch drains 1D4 INT each hit, if brought to 0 the victim falls mad. In few month after the recover he will became a secret follower of Kyuss. INT is recovered at rate of 1/day.