Tag Archives: map

A Regional Map

We call this land Maglach, from our LL campaign. I made a new map of it becouse I would like to write down the campaign we played.

Here is the GIMP map without names if you want to use in your campaign.Maglach Sandbox Map ST


I use these brushes I made. You can cut and save as “brushes” on GIMP. Inkscape would be better for “lines”, but since they are so small on maps they dont’t have to be perfect, you can draw your own brushes on Inkscape and then save later on GIMP.

Coast Map for a new Sandbox

Here is where my players will have hard times in a close future, but I still have to fill the map.. at the moment I have the ground.


Also without hexes.

Genesis of a Necropolis

The Dungeon – map

The builders were not aware that under the complex there was an underground river, over the years has eroded the floor of the section with the cells, condemning prisoners to death. Years later someone might come back to visit this forgotten prison.

One Page Dungeon 2012 – Here We Stand, Again

My submission to the  ONE PAGE DUNGEON Contest 2012.

“The power of a forgotten artefact has disturbed the rest of the dead in the Necropolis of Huurash. Kings, Priests and Generals have risen from the graves and now they want their old power again, among them are also our PCs. Everyone is willing to do anything to succeed and be the true Undead Ruler … ”

The idea is to play a Reverse Dungeon. What can you do with this?

 1 Use the map and the encounters with your favourite RPG for a classic dungeon, there are guidelines for reactions with NPCs and wandering monsters, the fun is to interact with ancient and powerful perosnalities now undead … you can have a talk with Julius Caesar and Pope Borgia in the same room.

 2 Use Microlite and mass combat, use 1 or 2 HD monsters for undead warriors and orcs, 2D6 HDs for monsters, 5 HDs for PCs and NPCs, 10 HDs for the Shaman and play it alone like if it was a boardgame.

3 Every player leads a faction (pick a random “rooms 2” for start). Green rooms are considered Red.

4 Maybe something else … but I wont say … 😀


Dwarven Stronghold – All Maps

A: Entrance Level.

B: Living Quarters (common). Caves are Dwarven Gardens, with statues, rare stones and undergound flora.

C: Living Quarters (merchants, officers, nobles). The level has a balcony with pillars that watches the vale, if the dungeon is in ruins it could host a grifons’ nest.

D: King’s Quarters.

E: Stockhouse level, connected by lifts to level A and level G, stairs connect to level G to both side of the pit, a tunnel leads to the crypts (F).

F: Crypts.

G: Mine, lifts and stairs connect to level E, ladders let the dwarves go to the bottom of the pit, about 30′ under the G level.

H: Underground Lake, part of the level has buildings, and guard gates. The lake is connected to the underdark.

I: Common Forge.

L: Master Forge.