Tag Archives: Bone March

Damned of the Kingdoms – M20 Greyhawk Monster

Many wars have been fought in the Great Kingdoms, the battlefields were painted red and many souls still roam those places.  These doomed creatures are small shadowlike evil spirits that focus on one target at time,  it can be a dangerous encounter.

DAMNED OF THE KINGDOMS (CE)
HD1 +2 (5hp), AC12, 5/magic, blessed, Natural +2 (special)

Those tiny shadows attack in groups of 2D6, all the same target. Their attacks ignore any armor/shield bonus to AC, they steal 1 point of STR every hit. Once soldiers of the Great Kingdoms now they stalk old battlefields and crypts where they were buried.


Evil Druids

A monster for M20, it works pretty good as forest boss sorrounded by lesser minions … ready your axe.

Dead Tree (NE)

8HD +20  (HP 40), AC 20, 5/fire, axe, immune to Piercing and ½ damage from blunt, fire and axe deal 2x damage, natural +8/+8/+8 (2D6) (multiple targets)

Evil druids can sometimes choose to became a Dead Tree. In this form they can’t move outside a druidic stones circle but can control evil forest beings as dire animals and sylvans. After the players enter the area a wall of wood rises from the earth, trapping them inside the circle, everyone moving close to the wall get an attack +3 (1d6), the wall can’t be destroyed since it regrows instantly, only the death of the Tree will destroy it. Dead Tree can choose to not attack in melee, that round everyone in the circle will be hit by spikes from the ground, 2D6 damage (save DEX DC 15, no damage).


Random Skill of the Risen

You have been raised, you are not dead anymore but roll on here  if something is changed in you.

D10

1            You gain speak with dead 1/day.

2            You can feel the presence of undead 30’ radius.

3            Change your aligment (roll a random one).

4            You gain +1 to hit and damage the creature’s kind that killed you.

5            Creature’s kind that killed you cause fear as the spell.

6            You will slowly turn into a ghoul.

7            Non intelligent undead will ignore you if not attacked.

8            Immune to scrying abilities and objects.

9             Next time you die you turn into a wight, you can’t be raised or                                    ressurected.

10           Berserker, when HPs are brought to 10% you gain 10 temporary HPs,                       +2 to hit and damage, immunity to mind effects and will attack                                     anyone in sight. The effect lasts untill alive or the PC is the last one                             standing.


M20 King’s Guard Class

An elite warrior class; heavy infantry, defender or bodyguard roles mainly.

King’s Guard

  • Melee Attack Bonus: +1 lvl
  • Missile Attack Bonus: +1/3 lvl
  • Magic Attack Bonus: no
  • Armor: All
  • Weapon: All 1 handed
  • Class Skill: Physical +3
  • Special Skill: Protect (takes -4 to AC and To Hit, and gives +2 AC to target, target can’t take any action, if the target got hit the Guard takes 1/2 of the damage), Ignore Pain (damage is reduced by 1 every 4 lvl, if damage is reduced to 0 he loses 1 HP)

M20 – Adventure in the Bone March

” The Great Kingdom of Northern Aerdy is behind the new power that rules the Bone March…”

A dungeon that can lead to further adventures and an awesome map drawn by Dyson Logos (http://rpgcharacters.wordpress.com/)

M20 – A02 – SPIES – Bone March 592


M20 Mercenary Class

A light tank and damage dealer

Mercenary

  • Melee Attack Bonus: +1 lvl
  • Missile Attack Bonus: +1 lvl
  • Magic Attack Bonus: no
  • Armor: Light, Medium, Shield
  • Weapon: All
  • Class Skill: Physical +2, Subterfuge +1
  • Special Skill: Massive Damage (on a natural 18,19,20 they deal +1D6 damage/4 lvl)

M20 Tribes

Spell users for primitive/nonhuman cultures

Shaman
• Melee Attack Bonus: +1/4 lvl
• Missile Attack Bonus: +1/4 lvl
• Magic Attack Bonus: +1 lvl
• Armor: Light
• Weapon: Small, Staff
• Class Skill: Communication +2, Knowledge +1
• Special Skill: Natural Healing (every day can cure with natural remedy 1D6 HP to any party member or ally), Curse (remove/bestow curse 1/week every 4 lvl)
• Can cast Divine and Arcane spells with a spell level equal or below their current level /4 rounded up
Tribal Advisor
• Melee Attack Bonus: +1/4 lvl
• Missile Attack Bonus: +1/4 lvl
• Magic Attack Bonus: +1 lvl
• Armor: no
• Weapon: Small, Staff
• Class Skill: Communication +3
• Special Skill: Tribe Charm, can manipulate tribe’s opinion (DC vs MIND 5 + Lvl)
• Can cast Illusion spells with a spell level equal or below their current level /3