This is the last part of the Builder, I am creating new classes for a specific campaign with this method, I will post here the results, and make a PDf with everything 😀
ARMORS AND WEAPONS
Equipment depends by the technological level, the social status that the class represents in its culture and the relevant skill in melee and missile (eg. a tribal champion doesn’t wear a full plate while a knight does even if both represent the excellence of martial skill in their cultures).
Shield: everyone related to a martial profession with at least a melee attack bonus of +1/3 lvl.
None: Wizard, Priest, Doctor, Artisan, Healer, Politician, Shaman.
Pure spell users and academics usually wear no armor, but there can be exceptions, but not higher than light armors (eg. war wizards, shamans, northern cultures).
Light: Trader, Scout, Ranger, Barbarian, Primitive or Clan member.
Almost everyone can wear a leather armor, and even a studded one.
Medium: Mercenary, Professional Soldier.
Charachters with a military background or relevant melee skills wear medium armors.
Heavy: knight, Elite Units, Noble.
Heavy armors are rare, expensive and difficult to wear, only elite units and special characters use them.
The Attack bonus is a good way to define which weapons a class can use but still, each class should have access to weapons that fit its description, there are many exceptions, just take note of the special weapons that a class can use. A wizard could be able to use staves, or crossbows; a shaman could use spears; some rare cultists without a good melee skill can still use the weapon of choice of their god even if a 2 handed sword; militia/citywatch can’t use a 2 handed sword but in some advanced civilizations could handle a polearm. As optional rule for Melee Weapons we can say that is possible to use every weapon, but the damage dealt is limited by the Damage Dice that the class can use, so a pure caster with a 2 handed sword will deal 1D4 damage becouse he isn’t trained in that weapon and doesn’t know how to use it efficiently.
Melee Weapon Choice (by damage)
1D4: Everyone can use these weapons
1D6: These weapons are often tools or very simple war weapons, like maces, a melee bonus of +1/3 lvl or higher is needed.
1D8: Using properly these weapons needs a training, suggested for classes with a melee bonus of +1/2 or higher.
1D10+ : A long training and exercise are needed, suggested for classes with a melee bonus of +1/lvl.
Missile Weapon Choice (by weapon)
Crossbow : Everyone can use a crossbow, it’s a simple and lethal weapon.
Short Bow : A missile bonus of +1/2 lvl or higher is needed.
Long Bow: Suggested for classes with a missile bonus of +1/lvl.
Sling/Staffsling: Suggested for classes with a a missile bonus of +1/3 lvl or higher.
Throwing Weapons: Suggested for classes with a missile bonus of +1/3 lvl or higher.
Gunpowder weapons: The great revolution, everyone can be deadly with a gun, and with no training, aim and shot!