Stocking the Dungeon

If used for small dungeons (5-12 rooms total) use 1-5 on D20 for special encounter/room.

PCs HD is the average party level.

2D6

2        Boss/Lair (Monster’s HDs: PCs HD -1D2)

3        Monster (Monster’s HDs: PCs HD -1D4)

4        Monster (Monster’s HDs: PCs HD -1D2)

5        Empty (1 on D20 Special Encounter)

6        Empty (1 on D20 Special Room)

7        Empty (1-2 on D20 Trap)

8        Empty (1 on D20 Special Room)

9        Empty (1 on D20 Special Encounter)

10      Monster (Monster’s HDs: PCs HD +0)

11      Monster (Monster’s HDs: PCs HD +1D2)

12      Boss /Lair (Monster’s HDs: PCs HD +1D4)

Few examples of Special Rooms (dungeons/caves)

Teleport/Gate, 50% doesn’t work anymore, need to be fixed, activated etc..

Library (Treasure 40%, 1D6 scrolls).

Evil shrine, good clerics/druids can’t recover spells in 250’ radius, it can be destroyed but PCs will be cursed (no ST allowed), random encounters at double chance.

Mushroom cultivation (every PCs can collect food 1d4/days, double encounter chance)

Underground lake (50% Kraken like creature hunts in the waters)

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