M20 Outer Plane Commoner

Outer Planes are full of strange humanoid creatures, despite they shape and culture they share the same stats by size. Choose the size and roll the distinguishing traits. They can also have class levels. AC doesn’t include any armor or shield.

  • Tiny

HD1 (3 hp), AC14, By weapon +1 (1d4)

  • Small/Medium

HD2 (6 hp), AC10, By weapon +3 (1d6)

  • Large

HD3 +6 (15 hp), AC10, By weapon +6 (2d6+2)

  • Huge

HD8 +12 (36hp), AC15, Natural +12 (2d8+10)

Race Traits

  • Ethic: 1-2 good, 3-4 neutral, 5-6 evil. Then roll again for lawful, neutral, chaotic.
  • Basic culture: 1-2 farmer, 3-4 herder, 5-6 warrior, 7 hunter, 8 trader, 9 artisan, 10 special (slaver, magic users, theocracy, assassins, thief …)
  • Appearance: 1 Human (different colours),2 Lizard/draconian, 3 no traits, 4 faerie, 4 deformed, 5 animal (choose one), 6 alien

Shape: 1-2 thin, 3-4 normal, 5-6 stocky

  • Special: 20%

1-4 one 1st lvl spell 1/day, 5 damage resistance 5/magic, 6 magic a (10+ HD)

  • Status: 1-4 commoner, 5 high, 6 noble
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